It's hard to take on the regular ground bosses because she'll typically blow through her ammo supplies, and you can't leave her without bullets because she becomes a sitting duck. However, it's still not a real replacement for having another player actually stand in, but it's completely passable on the regular difficulty.īumping up the challenge to the Veteran level causes the small issues, such as her waste of ammo, to turn into much larger ones.
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I can't really complain much about the AI in RE5, and I was expecting it to be a bit more troublesome than it was. Her pathfinding ability is also pretty spot-on, and if there's a shortcut to your location, she'll almost always take it. However, if you get in a jam, she's usually pretty quick to help out, and if you're close to dying around her, she'll almost always revive you in time.Įven when it comes to running away, Sheva generally does a solid job of staying out of the grasp of the infected, and I rarely had issues with her getting hung up on different objects in the environment - although this did happen. Her AI is mostly decent, at least when playing in normal mode (the default difficulty), but she tends to waste ammo and doesn't focus on making headshots or disabling shots. She'll sometimes automatically pick up items like ammo, but usually found items are left in the control of the player, so you can sort things out on your own. You can manipulate her inventory by handing over stuff or having her hand things to Chris. Sheva is mostly AI-controlled when you're playing alone, with the only real player-controlled actions being simple directives that you can give Sheva, like falling back, going forward, or following Chris around. Since the story line focuses so heavily on Chris and Sheva being teammates, RE5 has a very heavy focus on cooperation between the two, but it's also used in a fashion that's far better than what Resident Evil Zero had to offer, which also used two characters under the player's control. However, things quickly get out of hand, and Chris and Sheva soon learn that the entire area has become one big biological disaster, which is obviously unsurprising to anyone who's ever played a Resident Evil title.
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He's been sent to Africa to investigate a possible problem and is teamed up with series newcomer Sheva Alomar, another BSAA agent that's active in her homeland and is brought in to acquaint Chris with the untrusting townspeople. Chris has hung up his STARS hat, the special ops team he was with in Raccoon City, and has teamed up with the BSAA, a counter-terrorism unit that specializes in biological threats (naturally). While RE4 focused on Leon Kennedy, this time out, we're reunited with Chris Redfield, one of the heroes from the first title. It's obvious that Capcom has taken an "if it ain't broke, don't fix it" stance here, but for those who really got a kick out of RE4, there's plenty to love in the new sequel.
![resident evil 5 ps3 controller mod resident evil 5 ps3 controller mod](https://i.ytimg.com/vi/GncK8RwQxQo/maxresdefault.jpg)
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For those who expected to see a major change from what Resident Evil 4 offered, prepare to be disappointed. So now, in our current generation of consoles, we're pretty much ready to accept the newest Resident Evil title, Resident Evil 5. Also, it was the first true follow-up for the somewhat convoluted story line, coming out after the lukewarm Resident Evil Zero prequel. Granted, Resident Evil 4 still contained some of the trappings of the original title, but it was a breath of fresh air that I didn't even know the series needed. As a fan since the series' inception, I never got behind the complaint about "tank" controls being obtuse, or the inventory system and save systems being a pain to manage.
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For most people, Resident Evil 4 was the best reason to own a GameCube, at least before the PS2 port came around.